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UI / UX Design

Design That Changes the Numbers, Not Just the Look

A redesign that looks better but converts worse is a failure with good screenshots. We approach design as a problem-solving discipline: understand the user, remove the friction, then make it beautiful — and measure whether it worked.

200+
Projects Delivered
12+
Industries Served
10+
Years Experience
99%
Client Retention
What We Do

Our UI & UX Design Services

From research through to a design system your engineers can build against.

User Research

Interviews, usability testing and behavioural analysis to establish what users actually do rather than what stakeholders believe they do. Most design disagreements dissolve once there is evidence.

Journey & Flow Mapping

Mapping the full path to the outcome you care about, identifying where people hesitate, backtrack or abandon — usually the highest-return place to focus effort.

Wireframing & Prototyping

Low-fidelity structure first, then interactive prototypes you can put in front of real users and test before a single component is built.

Visual & Interface Design

Polished interfaces with deliberate hierarchy, typography and motion, built on a coherent visual language rather than assembled screen by screen.

Design Systems

Documented component libraries with tokens, states and usage rules, so design and engineering stay consistent as the product and the team grow.

Accessibility Design

WCAG-aligned contrast, focus states, semantics and keyboard paths designed in rather than corrected during an audit, which is both cheaper and considerably better.

Our Approach

How We Work

The principles behind our process.

Tied to an Outcome

Every project starts with the metric it exists to move — signup completion, task time, support volume — so success is assessable rather than a matter of taste.

Tested With Real Users

Prototypes go in front of people from your actual audience. Five sessions reliably surface the problems a hundred internal opinions will argue about indefinitely.

Built to Be Built

We design in components, specify states and edge cases, and work with your engineers throughout — so the handover is a continuation rather than a negotiation.

Iterative, Not Big-Bang

Where we can, we ship and measure in stages instead of unveiling a total redesign and hoping. It de-risks the change and produces evidence along the way.

Use Cases

Design Work We Take On

Common engagements and the problem behind each.

Conversion Optimisation

Traffic is healthy but too few visitors complete the action that matters.

Product Redesign

An interface that grew feature by feature and now overwhelms both new and experienced users.

New Product Design

Taking a concept from proposition to a tested, buildable design before engineering investment.

Design System Build

Multiple teams shipping inconsistent interfaces and duplicating the same components.

Reducing Support Load

Recurring support tickets that are really usability problems in disguise.

Accessibility Remediation

An audit, complaint or procurement requirement that the current product cannot satisfy.

Why Inperge

Why Our Design Work Holds Up

We Measure the Result

Where analytics allow, we establish a baseline before and check after. Design should be accountable to the same standard as any other investment.

Engineering-Aware

We design with implementation cost in mind, because a beautiful concept that takes three times as long to build is not the better design.

Evidence Over Opinion

Research findings settle the debates that would otherwise be decided by whoever is most senior in the room.

Technology

Our Design Toolkit

Design

  • Figma
  • Design tokens
  • Component libraries
  • Auto-layout systems
  • Prototyping
  • Motion specs

Research

  • User interviews
  • Usability testing
  • Card sorting
  • Surveys
  • Heatmaps
  • Session replay

Validation

  • A/B testing
  • Analytics review
  • Funnel analysis
  • Accessibility audits
  • Heuristic review
  • Benchmarking

Handoff

  • Storybook
  • Tailwind CSS
  • React components
  • Style guides
  • Documentation
  • Design QA
FAQs

UI/UX Design — Common Questions

UX covers how the product works — the structure, flows and decisions that determine whether someone can accomplish their goal. UI covers how it looks and responds — layout, typography, colour, motion. Strong UI cannot rescue a confusing flow, and excellent UX presented poorly struggles to earn trust, so we treat them as one discipline.

We can work from your existing research or analytics, and sometimes the problem is well enough understood that further research would only delay things. But designing with no evidence at all means guessing, and we would rather run a small, focused research phase than produce something confident and wrong.

Yes. We work within established brand guidelines routinely, extending them into product patterns where guidelines typically stop. If your brand needs work we can address that too, but it is a separate conversation from product design.

Research findings, journey maps, wireframes, interactive prototypes, final designs across the breakpoints that matter, and a documented component library with states and usage rules. Everything is delivered in Figma with developer handoff specs.

Frequently — our design and engineering teams work together, which removes the gap where intent usually gets lost. If you have your own engineering team we work alongside them, including design QA during implementation to catch drift before release.

By moving the question from preference to evidence. We present options against the agreed objective, test with real users where the stakes justify it, and let findings decide. Where a decision is genuinely a business judgement rather than a usability one, we make that distinction explicit.

Design that pulls its weight

Tell us which number needs to move. We will propose the research and design work most likely to move it.